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Scout[]

Skill tree


A class based on exploration the Scout is one of the six starting classes that any race and gender can start as and is required to become a Bounty Hunter,  Squad Leader, Creature Handler, Bio-Engineer and Ranger

Trainers

Exploration Branch[]

Prerequisite for becoming a Bounty Hunter, Creature Handler, Squad Leader and Mastery

Experience for each box can be gained through a successful Mask Scent and by Skinning, Deboning or Butchering an animal corpse. Each box sans the first improves Terrain Negotiation and Mask Scent.

Requires 31000 Scouting Experience to complete the branch

Trapping Branch[]

Prerequisite for Mastery.

The experience can be gained using traps. Each box improves your Trapping and gives you new trap schematics.

Requires 31000 Trapping Experience to complete the branch

Hunting Branch[]

Prerequisite for Bio-Engineer and Creature Handler and Mastery

The experience can be gained through a successful Mask Scent and by Skinning, Deboning or Butchering an animal corpse. Each box earned improves Creature Harvesting and Creature Knowledge, the second box improves Creature To-Hit Bonus

Requires 31000 Scouting Experience to complete the branch

Survival Branch[]

Prerequisite for becoming a Squad Leader and Mastery

The experience can be gained through crafting campsites or staying in your own camps for some time. Each box improves your Foraging and Camping

Requires 36000 Wilderness Survival to complete the branch

Mastery[]

Grows up to becoming a Ranger

Requires 620 Apprenticeship Experience

All items (0)

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