Scout[]
A class based on exploration the Scout is one of the six starting classes that any race and gender can start as and is required to become a Bounty Hunter, Squad Leader, Creature Handler, Bio-Engineer and Ranger
Exploration Branch[]
Prerequisite for becoming a Bounty Hunter, Creature Handler, Squad Leader and Mastery
Experience for each box can be gained through a successful Mask Scent and by Skinning, Deboning or Butchering an animal corpse. Each box sans the first improves Terrain Negotiation and Mask Scent.
Requires 31000 Scouting Experience to complete the branch
Trapping Branch[]
Prerequisite for Mastery.
The experience can be gained using traps. Each box improves your Trapping and gives you new trap schematics.
Requires 31000 Trapping Experience to complete the branch
Hunting Branch[]
Prerequisite for Bio-Engineer and Creature Handler and Mastery
The experience can be gained through a successful Mask Scent and by Skinning, Deboning or Butchering an animal corpse. Each box earned improves Creature Harvesting and Creature Knowledge, the second box improves Creature To-Hit Bonus
Requires 31000 Scouting Experience to complete the branch
Survival Branch[]
Prerequisite for becoming a Squad Leader and Mastery
The experience can be gained through crafting campsites or staying in your own camps for some time. Each box improves your Foraging and Camping
Requires 36000 Wilderness Survival to complete the branch
Mastery[]
Grows up to becoming a Ranger
Requires 620 Apprenticeship Experience
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